Battle for Jotsway Canyon Alpha 0.0.45

0.0.45 [21.05.2017]

[HTML5] [Android] [Windows]

General

  • Added 4 New stages. There are now 9 in the game.
  • The stage select screen has been redesigned.
  • Summoned units now have set stats. They are not based on the summoner’s Power.

Barbarian

  • Blood Strike healing has been halved.
  • Whirlwind is now a common Card instead of Uncommon.

Cleric

  • Soul Ripped units with less than 1 Movement now have 1 Movement when copied.

Bug Fixes

  • Fixed AI melee units moving to incorrect tiles.
  • Sacrifice now correctly targets self.
  • Picking up items properly removes previous charges in the item slot.
  • Fallen Shielded units are not destroyed if they are damaged and have a Shield.

0.0.45.1 [29.05.2017]

General

  • All levels unlocked for testing after the tutorial.
  • Increased level cap from 10 to 14.
  • Bosses now gain +1 Rage at the end of their turn.
  • Bosses now always use Rage ability at 3 Rage.
  • Scorched units are now weak to Frost skills.

Classes

  • The Sorcerer has been tweaked.

Arena

  • Mini bosses now have 15 health
  • There now is a Potion of Healing on the ground at the start of the Arena.
  • When an Arena stage is completed, AP and skills are refreshed.

Battle for Jotsway Canyon Alpha 0.0.44

0.0.44 [05.05.2017]

[HTML5] [Android] [Windows]

General

  • Due to many class changes, data has been wiped.
  • The tutorial has been tweaked and new tutorial dialogues have been added.
  • Added the Cleric: A defensive caster that rips the soul from enemies, creating copies of them.

UI

  • Improved speech boxes.
  • Added confirmation dialogues.
  • Added a wipe data button.
  • General asset updates and UI tweaks.

Units

  • Added +1 Power to summoned minions.
  • Altered the Lich fight.
  • Consume Fallen doesn’t increase Power above 5.
  • Consume Corpse now heals for less.
  • Consume Corpse doesn’t increase Health past 15.
  • The Cleaver now has Whirlwind instead of Strike.
  • Raise Fallen now has 1 Charge.
  • Raise Fallen now only targets allies.

Bug Fixes

  • The turn is not auto-skipped if there is an item visible.
  • The Lich now doesn’t gain Rage if fallen.
  • Allies now don’t drop items.
  • Items now appear above Frosted tiles.
  • The Hero now does not drop items.
  • Skill information is now shown for used skills.
  • Fixed auto-end turn animation issues.

Battle for Jotsway Canyon Alpha 0.0.43

0.0.43 [28.04.2017]

[HTML5] [Android] [Windows]

General

  • The player’s turn is automatically passed if no unit can perform an action.
  • Stages now unlock a harder mode that give more rewards once completed.
  • Added a new secret Stage.
  • A new secret item has been added:
    • Potion of Healing: Heal yourself 5 health. 2 Charges.
  • The Gold cap has been removed.
  • The maximum Hero level is now 10. No cards can be purcahased after this.

UI

  • Added a new UI mode used for smaller screens where skills are displayed on the left of the screen. This mode can be toggled on and off via the World Map.
  • Added various UI animations.
  • Updated the skill information panel.
  • Your hero’s level is now displayed in Junk’s Store.

Units

  • Burns no longer cause Bosses to gain +1 Enrage.
  • Enemies now have a chance to drop Sacks of Gold.
  • Fallen units now give Gold if they are consumed.

Battle for Jotsway Canyon Alpha 0.0.42

0.0.42 [20.04.2017]

[HTML5] [Android] [Windows]

General

  • Save data has been wiped due to added cards (see below).
  • The Gold cap is now 199.
  • The location of units not revealed by the Fog Of War are now shown. Other details remain hidden.
  • An accompanying .png has been made to explain the UI before this is added into the game. You can find it here. http://imgur.com/Q5TiQF5

Assets

  • New damage and healing assets have been added.

Classes

  • Summoning Skills (Summon Elemental, Summon Brawler) now can only be used 2 times per Stage.
  • The Sorcerer now has 15 Upgrade Cards (up from 10).
  • The Barbarian now has 18 Upgrade Cards (up from 12).

Units

  • Spectres no longer Burn enemies.
  • The Lich Stage has been tweaked.

Battle for Jotsway Canyon Alpha 0.0.41

Alpha

0.0.41 [18.04.2017]

[HTML5] [Android] [Windows]

General

  • The Android alpha is now available for testing.
  • The windows .exe file is now available for testing.
  • Prices of cards are now shown in the shop and vary on the rarity of the card.
  • Bosses are now repeatable for testing.
  • Gold is no longer deducted when a mission is failed.

Enemies

  • Added the second Boss: The Lich.
  • Rat Mages now have 1 Health instead of 2 Health.

UI

  • Added an Exit Button to the World Map on Desktop.
  • Added Fullscreen Toggle Button to World Map on Desktop.
  • Added Sound Toggle to World Map.

Battle for Jotsway Canyon Alpha 0.0.40

Alpha

0.0.40.3 [10.04.2017]

[HTML5]

General

  • A new World Map hub has been added.
  • A new tutorial stage has been added.
  • Three additional playable stages have been added to the World Map:
    • Sewer Clean-Up: A repeatable, randomized stage that gives Gold.
    • King Gloob: The first Boss.
    • Undead Round-Up: A repeatable, randomized stage that gives Gold.
  • Upgrades are now purchased via a shop found on the World Map.
  • Gold, stage unlocks and upgrade choices are now saved between sessions.
  • Note: Pressing “Delete” on the World Map will wipe all data for testing purposes.
  • There is a 99 Gold cap during this stage of development.
  • Updated several assets.

Classes

  • The Sorcerer has 10 initial upgrades to choose from.
  • The Barbarian has 12 initial upgrades to choose from.

Bug Fixes

  • Skills selected using the keyboard should can no longer be selected when an action is in progress.
  • Fixed a crash that would happen during the AI phase..
  • Fixed Taunt sometimes resetting unintentionally when killing an Undead.
New “World Map” for Jotsway Canyon

 

Battle for Jotsway Canyon Alpha 0.0.35

Alpha

0.0.35 [27.01.2017]

[HTML5]

General

  • Bosses now spawn on visible tiles.
  • All other enemies are destroyed when a boss is defeated.
  • Frozen tiles now cause units on them to have -1 Movement.
  • Frozen tiles now cost +1 Move to travel to.
  • Frozen tiles now last 3 turns instead of 4.
  • Fallen units now fade after 2 turns.

Sorcerer

  • Elementals are now Fireborn and are healed by Burns.
  • Removed Howling Winds card.

New Mechanics

  • Rage: Some units gain Rage to use on powerful abilities.

King Gloob

  • Now has Rage.
  • Gains +1 Rage when damaged.
  • At 3 Rage, King Gloob splits into smaller Gloobs.

Undead

  • Ghouls gain +1 Power when they consume a Fallen unit.
  • New Unit
    • Cleaver
      • Gains +1 maximum Health when they consume a Fallen unit.

Bug Fixes

  • Capped screenshake to avoid jerkiness.
  • The camera now doesn’t move when cards are showing.
  • AI units now move to better targets.

Battle for Jotsway Canyon Alpha 0.0.34

Alpha

0.0.34 [20.01.2017]

[HTML5]

General

  • Added a Hint box.
  • Re-arranged enemy spawns.
  • New Mechanics
    • Frozen tiles: Units on Frozen tiles can’t move.
    • Scorched tiles: Units on Scorched tiles take damage.

Units

  • New Boss
    • King Gloob: Spawns Small Gloobs when damaged that deal area damage.

Sorcerer

  • New Cards
    • Legendary
      • Bitter Cold: Units hit by Blizzard have their tile Frozen.

Battle for Jotsway Canyon Alpha 0.0.33

Alpha

0.0.33 [10.01.2017]

[HTML5]

General

  • The maximum number of units the player can have at one time is now 3 instead of 4.
  • The game will now cycle through 4 music tracks.
  • New Mechanics
    • A level up mechanic has been added.
    • When enough enemies have been defeated, the player draws 3 Cards from the Class Deck and chooses one to improve their character.
    • Each Card has a rarity (Common, Uncommon, Rare, Legendary) and a unique bonus. They can:
      • add New Skills
      • improve existing Skills
      • increase character damage and health
      • and more!
  • The Sorcerer class has been added! She comes with her own deck to draw from. The new Cards are listed below.
What to choose?

Sorcerer

  • New Cards:
    • Common
      • Blizzard: Deal damage to an enemy and all units near it.
      • Teleport: Move up to 2 tiles away. Ignores obstacles.
    • Uncommon
      • Ignite: Your Fire Ball now has an 80% chance to Burn instead of 40%
      • Little Snowflakes: Allies now take half damage from Blizzard.
      • Unbound: Your summoned Elementals gain +1 Movement.
      • Focus: Gain +1 Power.
      • Underdog: Gain +3 Power while you have 5 or less Health.
      • Summon Elemental: Summon an Elemental to fight for your team.
    • Rare
      • Combust: Your Burns deal double damage.
      • Unstable Teleport: Your Teleport now deals damage to all units nearby the target.
      • Sorcerer’s Will: Gain +5 Maximum Health.
    • Legendary
      • Energize: Your maximum AP is now 3 instead of 2.
      • Large Chest: Gain +100 Gold. (Not fully implemented)

AI

  • AI units no longer target Doodads (Torches, Barrels etc.)

Bug Fixes

  • Heal text is no longer shown if the unit is not visible.
  • Unit’s can no longer be healed 0 health.
  • Doodads can no longer be Burnt.

0.0.33.1 [12.01.2017]

General

  • UI tweaks.
  • Asset updates.
Updated Fireball

Sorcerer

  • New Cards:
    • Rare
      • Fireborn: Burns now heal you instead of dealing damage.
      • Howling Winds: Units hit by Blizzard have -1 AP  next turn.
    • Legendary
      • Warp: Teleport now has 8 range instead of 2.

Units

  • Gremlins and Hounds are now Fireborn and heal from Burns.

0.0.33.2 [15.01.2017]

General

  • Added screenshake.
  • Tidied up a few assets.

New Mechanics

  • Gold: Enemies now drop Gold.
  • Mulligan: Players can spend Gold to redraw Cards from their deck.

Bug Fixes

  • Animations now sync with each other once again.
  • Dazed units now move the correct distance.

 

Jaggy Tactics Alpha 0.0.32

Alpha

0.0.32 [05.01.2017]

[HTML5]

General

  • Unit stats have been tweaked.
  • The Torch Doodad now has a death animation. 
  • Added a bounce animation to targets when damaged.
  • New Mechanics
    • Explosive Barrel: Deal damage to an Explosive Barrel to deal damage to all units nearby.

      Exploding Barrel
    • Revenge Buff: If a unit has Revenge, the next damage it would take is instead reflected to all enemies nearby.

Skills

  • Radiance: Now has a placeholder animation. 

    Radiance
  • New Skills
    • Revenge: Gain Revenge. The next damaging skill on this unit is prevented and the damage dealt to all nearby enemies instead.

AI

  • AI units can now be flagged as Ranged.
  • Ranged units will move away if there are enemies nearby and will avoid moving next to enemies.

UI

  • The unit UI has been revamped (see above).

Bug Fixes

  • Fixed a bug where all skills would become unusable.
  • The Knight is no longer flagged as Undead.
  • Descriptions of skills will now show even if they cannot be used.
  • Radiance no longer deals damage to Doodads.

0.0.32.1 [06.01.2017]

General

  • The Arena is now bigger.

New Mechanics

  • Burn: If a unit has Burn, it will take damage at the end of its turn for 3 turns or until it is removed.

Skills

  • Fire Ball: Now has a 40% chance to Burn the target.
  • New Skills
    • Exorcise: Remove a random Debuff from an ally and give it to a random enemy nearby.
    • Death Coil: Deal damage to an enemy. Deals more damage if the target has unspent AP.

Bug Fixes

  • The skill description box now covers unit Health.
  • Fixed a hit-box issue for skills.
  • Fixed AI moving too quickly.
  • Damage text is no longer shown if a unit is hidden.